Dec 13, 2006, 07:20 PM // 19:20
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#61
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Academy Page
Join Date: Oct 2006
Profession: W/E
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1) Paladin
Heavy Defense + Stuns + Smite Attacks + Heals + low damage. Would make a lot of people happy. Make Wammos their very own class, run in not die, but not do anything.
2) Bard
Mez, lull (PvE), Charm, Group Runspeed, Group Attack Speed, Group E regen + dual wield. Great support, decent damage, very low defesne. Kind of like a mes + paragon.
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Dec 13, 2006, 10:36 PM // 22:36
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#62
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Ascalonian Squire
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new elementlist type- crystalmancer, crystalmancy with spells affecting in the area, possibly adding in Ice magic and something else with like the expertise skill for spells
new type would be the druid type thing. with target/party heals scattered throughout all the areas.
or for the mesmer type having it affect party members for the most part instead of enemies.
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Dec 13, 2006, 10:38 PM // 22:38
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#63
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I'm with the school of thought that hopes/believes there wont be any new professions in chapter 4.
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Dec 13, 2006, 10:50 PM // 22:50
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#64
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would say 10 is enough and they could throw in new faces,hair and skin tones and have them for all the next chapters.I would hope if I do that we still see our remainig heros stay in chapter 4.
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Dec 13, 2006, 10:52 PM // 22:52
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#65
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Ascalonian Squire
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Quote:
Originally Posted by Jaml
Dont make me laugh. The Ritu summons sucky spirits that dont even move or do decent damage. Im talking about an army of undeads or something like the necro minions only without the need for corpses. Should be able to summon elementals or something powerful and have skills to enhance their capabilitys. In exchange give them very low armor or make them move slower while keeping up a summon. And Dervishes suck too. If i transform into a god i imagine nuking everything on the map with one swipe. Not being immune against conditions and stuff like that. Dervish transformations shouldn´t be called avatars of thisgodandthatgod cause i imagine gods as all knowing and powerfull beings. And only a few elite let you change not the majority of the skills. Its just a feature of the dervish not his focus.
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Ritualists and necros are both summoners.
If you wanted THAT kind of summoner to be balanced, you'd have to make it so that they can only have one summon up at a time (Summon takes one skill slot) and if you want the summon to use a skill, it'd also be skills on your slots.
It'd be like pets, but different. You'd be able to equip two summons, and when you summon one, the other dies, like flesh golems. You could have a healing summon, tanking summon, etc.
That's the only thing I can think of that would make a summoner balanced. That aside...
No new classes please.
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Dec 13, 2006, 11:14 PM // 23:14
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#66
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Desert Nomad
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The new class will be The Clown
Example skill: Deadly Joke: You joke 1..3 times, and do 222..333 damage per joke, if you are interrupted you die instantly.
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Dec 13, 2006, 11:24 PM // 23:24
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#67
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Frost Gate Guardian
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I would like to see some new skills for specific profession combinations.
Such as,
W/Mo has Censure strike (with strength and smiting attitude both)
W/E has thunder crush (with hammer and air magic attitude both)
I think it will provide us more play style with current 10 professions.
Finally, no more new professions plz...
Last edited by noocoo; Dec 13, 2006 at 11:26 PM // 23:26..
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Dec 13, 2006, 11:34 PM // 23:34
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#68
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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Quote:
Originally Posted by Avarre
I would not shed a tear if the next chapter started an entirely new storyline, added no new professions, and spent the time to properly balance and tweak the current ones.
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Agreed.
I would also add that I would like to see Guild Wars go "back to the basics", if you will, and make the next chapter structured more like the first (and the best IMHO) chapter.
I would like to see a "PRE" area where lower levels are seperated from the higher level players with no access to their storage.
I would like to level up at a less ridiculously fast pace. The level pace in Tyria suits me fine.
I would like to see the same type of creativity in settings/scenery that NG offers, especially when you get to the Realm of Torment. The who place just seems to be.....alive and eerie.
I would like the world to seem bigger too. Tyria was great, Cantha seems small, Elona is between the two.
I would like to see some changes made to the storage. I don't know how hard it would be to make them bigger, but a way to store your armor sets, Holiday items, Masks, etc would be great.
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Dec 13, 2006, 11:35 PM // 23:35
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#69
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Frost Gate Guardian
Join Date: Mar 2006
Location: Vancouver, Canada
Guild: Warrior Druids of Silvari
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There's been alot of talk about a shapeshifter profession from people for a while and i have to admit that this would be something that would be pretty cool. The other thing is that with nightfall they finally have introduced code that changes your appearance dramatically while using skills(ie Avatars) or in missions(ie corsair garb in blacktide den) which would make the possiblities of shapeshifting more likely
Part of me would prefer to not get new professions but to add greater versatility to the original professions instead. That being said, i do feel that the new professions are a big part of how GW works and they're still a long way off from having an exhaustive list of professions compared to other RPGs so we'll realistically get more prefessions for at least the next few chapters.
My only request with shapeshifting would be for it to not be tied to a primary atribute like the avatar skills. I really wish i could give avatar of melandru to my ranger(especally since it looks so fitting with my Urgoz's longbow) but if we have an animal shapeshifter then i'd want to add it even more(so i could match my pet ) so no primary form skills this time!!!(i'm fully confident that Anet will be able to ensure that it's still balanced)
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Dec 13, 2006, 11:43 PM // 23:43
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#70
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Blue Gaurdians
Profession: R/Mo
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I can't se at all how one would not want more proffesions, they're great, and add more twists, builds, and unexpected things in games. I have a few ideas of new profession
A suport caster, who does almost all buffing spells, them being long lasting or very powerful. Probably warshipping Lyssa, dwayna or grenth.
The dual sword wielder would kick arse =D, Balthazar of course, maybe Melandru.
Now my idea of an offensive caster. A combination of WoWs shadow priest, and a smiting monk. They're almost pure offensive caster like the elementalist, however they do dark and holy dmage together.
A shapeshifter would also be great. A druid! Yeah! A druid!
Oh! Perhaps 2 different kinds of druis (I can't think of an idea for a name of the caster druid) But the caster kind of druid would do earth damage, and be all about natures wrath. The meele druid would be a hybrid of casting, and of meeleeing, though I can't think of a weapon they'd typically use.
If you go with those last few ideas, then you could have the continent be almost pure jungle, yeah!
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Dec 13, 2006, 11:55 PM // 23:55
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#71
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Academy Page
Join Date: Jul 2006
Guild: Da Dark Dragon
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Well then since the mentle and teh shining blade has not settle down (prohecy only end on the defeat of lich no explanination to the mantle and shinging blade) and also we can have a jungle theme where a shaman can be a sort of professtion a Necro(curse is mainly there) mix meser (degen)
and since we have 2 kind of 3 type of supporter(monk para & rit) and 3 melee (assassin warrioir deverish) 3 different kind of caster (meser necro ele(yeah ele) What we need is one more warrior and one brand new idea of a professtion and races, pretend u are a tengu, going back to faction and have other tengu calling u human or u are a charr and other charr are killin u in asclon or...............(so many other stuff that typer got tired)
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Dec 14, 2006, 02:55 AM // 02:55
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#72
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Florida
Guild: Sole Asylum [SA]
Profession: Mo/
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more importantly then new classes... Good armor!! stop giving the hench and heros the good armor!!! Especially with Nightfall having one that looks semi good, i demand NEW MONK ARMOR along with the others.
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Dec 14, 2006, 03:08 AM // 03:08
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#73
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Forge Runner
Join Date: Jun 2005
Location: http://tinyurl.com/4g5ueb8
Guild: Put the peanut in the peanut hole!
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Guns!
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Dec 14, 2006, 04:44 AM // 04:44
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#74
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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Paladin would.. make me very happy, but I'd have to agree with the no new classes movement. Save some time on the conceptualizing of those new classes, their attributes, roles in the game, physical appearance, etc, and make up the extra time gained in making a better product altogether.
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Dec 14, 2006, 06:40 AM // 06:40
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#75
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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it doesn't matter if you or me or everyone doesn't want new professions.... we are still getting them. plain and simple, its part of their business model.
i, unlike others, do want new professions along with the other points asked - more skills for all classes.
i wanna see better made armors - stop making low resolution armor/weapons.... who decided on that one anyway... and get rid of that disgusting new light source (in bright areas) in nightfall it even ruins the good armor's with a tarnishing shine.
if it takes a full year to make this happen, then so be it.
maybe thats the way to go and then back to 6 months, because you know maybe Anet needs a sort of catch up on everything thats been pressing on a regular basis- every 2 years? maybe something like this could keep Anet on top of things and keep making all players happy?
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Dec 14, 2006, 06:55 AM // 06:55
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#76
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Banned
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I'm hoping for expansions and improvements on existing classes, and emphasis in improvments. However, this is unlikely and more likely we'll see two more classes that are some combination of existing classes. Anet looks at what will sell more games, and I think new classes gets people excited more than upgrading existing content.
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Dec 14, 2006, 07:38 AM // 07:38
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#77
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Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
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-No new professions
-Giant new scenario/content/pvp/stuff/armors etc
-Adding a way to alter the appearance of existing chars (for that alone i would pay)
-Adding more hairstyles, faces in conjunction with above
-Adding new body models/animations for existing classes (example: not-so-massiv-warrior-look, not-so-bend-over-necro, not-so-thin-assasin etc)
-create-your-own-hero-npc, imagine you could make your own hero with armor and body looks options and name them
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Dec 14, 2006, 07:42 AM // 07:42
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#78
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Wilds Pathfinder
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Shapeshifter please please please!!! heh
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Dec 14, 2006, 07:56 AM // 07:56
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#79
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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It seems Anet takes their own underused ideas and expands on them. Example shouts. Wars had shouts but it wasnt much. Paragons expanded on that. Spirits/minions. Ritualists expanded somewhat on Nature Rituals of Rangers. Sorta morphed it with Necro minions. Sins were pretty unique for guild wars. I coud see a new profession expanding on sins' "half ranged" spells. Dervish didnt really expand on much and isnt really all that unique except for the avatar morphing. Perhaps there will be a shapeshifter that expands on this idea.
Other possiblity....signets. Anet seems to be adding more signets into the game each chapter. Possibly a class that specializes in signets.
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Dec 14, 2006, 08:14 AM // 08:14
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#80
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Pre-Searing Cadet
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I'd like to see a profession that can use monster skills. But then again, most of the ones in the game are way too powerful for use in pve or pvp...Oh well, just a thought.
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